BlizzCon: Raids & Dungeons

While I like costumed gamers as much as the next guy, I’m mostly interested in the 2007 BlizzCon news about the expansion’s raid and dungeons changes and additions.

The best writeup I’ve found of the Raids & Dungeons panel was WarCry’s. Skipping the PowerPoint crap, the meat of the panel was:

* Possibly one new 5 man before next expansion.
* KTM and Deadly Boss Mods built into game.
* Ideas for an Item Rack functionality that has extra storage space for alternate sets of gear.
* New 25 man before expansion that is higher level/better gear than Black Temple. It was hinted, but not confirmed that this could be related to Sunwell and Northrend.
* Naxxramas could be redone as an introductory raid dungeon for Northrend to allow those who didn’t get to see the fight a chance to see the fight.
* Horde will be getting fear ward.
* Healing Priest raid vitality is being looked at.
* Possible guild based attunement or account based attunements.

Wow. See how long that development timeline is? Here’s how long ago these were ID’d as serious problems by players:

New 5-man – somewhat recently, i.e. mid Burning Crusade
KTM and DBM – late 2005/early 2006
Extra storage for resist gear – mid 2005
New 25-man – this was the “applause point” for the panel. Did the crowd erupt? Good.
Naxxramas – pre-BC. We’ll be having the same discussion when Expansion #3 is announced about the Black Temple.
Horde’s fear ward – early 2005
Healing raid priests – early BC
Guild-based attunements, aka Karazhan relief – early BC

Also of interest to me was The MMO Gamer’s audience with Tigole. Mr. Kaplan to you/Tigole wants to retune Naxxramas, which will probably take five years, but anyways:

So what I want to do in Northrend is to take Naxxramas in all of its glory, scale it down to the 25 man raid size, and then take the difficulty and retune it — obviously we’d tune for level 80, it would no longer be tuned for level 60, since that would be a little silly and it wouldn’t be a lot of fun for people at that point — but I want to put rewards in there that are very exciting to level 80 players, but make it the entry-level raid, very accessible, tune the encounters so that there’s something for everybody to do, and let the majority get a chance to see that content that they hadn’t seen before.

Much credit to Steven Crews, the interviewer — he stated up front that he was choosing topics and questions midway between softballs and 90 mph fastball screamers, which he did admirably — and then came the “oh snap!”.

The interview was thus concluded. As we stood up to shake hands and say our farewells, he asked me, “Were you a guild leader in EverQuest, too? I assumed that’s what you meant when you said you could relate.”

“No, actually,” I said, “I was the leader of the top guild on my server in WoW.”

“Ah. So, do you still play WoW?”

“No,” I admitted sheepishly. “I quit about a year and a half ago. I took one look at the patch notes with the requirements to open AQ and said to myself, ‘I’m getting the hell out of here.'”

That’s pretty damn funny.

The fastball screamer would have been, “Ya, Legacy of Steel steamrolled us on Avatar of War.” and walk off the mound.

Curse

On the tail of my mental /boggle over GuildCafe’s venture capital deal, Chris Heintz, mouthpiece for Curse.com — formerly curse-gaming.com — emailed with some details about the recent redesign of Curse.com and its own hot VC injection.

I had noticed Curse’s redesign earlier yesterday when I went to check on some of my World of Warcraft addons. My reaction was something like, “hmm, another redesign at Curse. They sure redesign alot. If my bookmarks are broken again, I’m going to be pissed.” But they’re not, so I’m not.

Happy fun user information is in Curse’s news announcement and here’s the soon-to-be press release:

SAN FRANCISCO, CA — JULY (xx) 2007 — Curse Inc., the premier gaming portal dedicated to massively multiplayer online games (MMOGs) and their fan communities, today officially launched V4 of Curse.com. Formerly known as Curse-Gaming, Curse provides the most complete online resource for all MMOGs, and V4 is the ultimate destination for user-created content, communication tools, updates, add-ons and community news for MMOG players. Through a new partnership with Wikia, Inc., Curse now offers the most in-depth MMOG databases available anywhere. V4 is now live at www.curse.com.

“Curse’s V4 is the most comprehensive MMO community anywhere on the internet, increasing interactivity and user-created content possibilities for players everywhere,” said Hubert Thieblot, founder and CEO of Curse Inc. “MMO gamers can come to one destination for Web 2.0 applications that were designed by MMO players with the global community in mind.”

Introducing a multitude of new and unique features, V4 marks a concerted effort on the part of Curse to offer fans of MMOG’s everywhere more social networking options, enhanced interactivity and innovative new tools for creating and sharing user-created content. V4 is currently available in five languages — English, German, French, Spanish and Mandarin — with more coming soon.

In addition to V4’s updated design and features, Curse’s partnership with Wikia, Inc. provides users with access to the most comprehensive MMO-related wiki databases in existence, including the extremely popular WoWWiki.com. Curse will offer all of Wikia’s MMO databases, complete in every language Curse supports, with instantaneously up-to-date content.

V4 features include:
MyCurse — “ The ultimate social networking resource for MMO players and guilds, MyCurse provides users with the ability to blog, connect with friends, share hardware profiles, in addition to uploading user-created video and screenshots
Streaming Video Posting — V4 introduces streaming video posting, enabling the MMO community to tag, rank and share user-created videos for the first time
Curse Client — Available via download on the Curse homepage, the Curse Client is a downloadable program that syncs with Vanguard and World of Warcraft allowing players to capture and post screenshots from the game client. Additionally, the Curse Client uploads character information automatically to the user’s MyCurse profile
Social Bookmarking — Users can rate any content that’s relevant to them — news, forums, blogs, items and more – shaping the collective opinion of the global audience
Mini-Portals — If you play it, Curse has a portal for you. Curse.com features a portal for every MMO imaginable, providing even niche gamers with a resource for news, add-ons and updates for their favorite game
MMO Wikis — Thanks to a partnership with Wikia, Inc., Curse now offers its users access to the most exhaustive MMO wikis in existence. Users can find all of the content from Wikia’s extensive databases, including the comprehensive and frequently updated WoWWiki.com.

To visit V4 and download the latest client, please visit www.curse.com.

About Curse Inc.
Launched in 2005, by founder Hubert Thieblot of the renowned Curse guild, Curse was built by a young team of creative, innovative, tech-savvy gamers to help develop a one-stop-shop for all MMO add-on needs. Formerly Curse-Gaming.com, Curse has grown to become the most visited user-generated MMO content portal in the world. Offering gamers an unparalleled social experience revolving around their favorite games, Curse is the only portal offering video and screenshot sharing, wikis, databases, add-on downloads, social bookmarking, blogging, forums, and guild website hosting. Curse’s direct relationships with developers and publishers provide users with in-depth game resources, and add value for the community. Curse is an invaluable resource for MMO gamers.

About Wikia, Inc.
Since Wikia’s launch in November 2004, more than 750,000 articles on 2,700 topics have been created and edited by over 100,000 registered users in 70 languages. In addition to working on open-source search, Wikia is currently home to several popular gaming-related communities such as World of Warcraft at http://www.wowwiki.com, Final Fantasy at http://finalfantasy.wikia.com and Halopedia at http://halo.wikia.com .

Wikia enables groups to share information, news, stories, media and opinions that fall outside the scope of an encyclopedia. Jimmy Wales and Angela Beesley launched Wikia in 2004 to provide community-based wikis inspired by the model of Wikipedia — the free, open source encyclopedia founded by Jimmy Wales.

Wikia is committed to openness, inviting anyone to contribute web content. Authors retain their own copyrights and allow others to freely reuse their content under a variety of GNU and Creative Commons Licenses, allowing widespread distribution of knowledge and ideas.(xx) […]

Now that’s a venture capital investment I can understand. They have the UI mods, they have some wowwiki synergy, they have the traffic. Profit!

UPDATE: $5 million. Interesting.

Oversharing

Yesterday I was kicked out of my guild raid before liftoff. I will say, the kick was entirely deserved. I get tired of sitting around outside the raid zone waiting on the last 1/3 of the raid to show up. But now I’m just making excuses: I was being a dick, I got kicked for being a dick, end of story.

Anyways, I spent my newfound free time snooping around rival guild sites and rediscovered an internet phenomenon that is both amusing and disturbing: oversharing.

Contemporary example from gaming: “It figures that the day some girl is in my bed wanting me I can’t even perform. Thinking about it today I thought it was kinda funny, so I just figured I’d share. On a serious note though I believe I am going to have to take a break from WoW.”

I blame social networking for the steep rise in oversharing. Honestly, I have deep thoughts maybe a couple of times a day, the rest of the thinking is just noise and doesn’t even hold my own interest. Social network sites encourage people to share absolutely everything and I think people should self-censor the more graphic details, PARTICULARLY when one is speaking to one’s guildmates or servermates or the internet at large.

And yet, people share it all. Anonymity grants courage, I suppose.

What I want from you are your own examples of gaming friends or acquaintances oversharing — or, if you’re feeling clever, invent an example of gross oversharing in a game environment.

I’ll go first. Back in EverQuest, raiding Vex Thal, one of our female priests left the raid after a few hours because she was pregnant and her hemorrhoids were bothering her. My opinion, then and now, “I’m not feeling well” would have been sufficient. The bright side: she didn’t detail HOW they were bothersome.

Another example, also EQ, one of our druids announced that she had asked her husband for a divorce earlier that day. The story could have ended there. She explained, however, that he had gotten home late from work and when she went to kiss him, she could smell another woman’s **censored** on his face. I had no response to that.

Your turn to share … but not too much.