Warcraft: A sunset near a not-so-noob island.
Middle Earth: The healer who dwells here is more alchemist than physician.
Blizzard giveth and taketh away. The details of the upcoming World of Warcraft profession changes are available, but there’s not a lot of giveth, plenty of taketh: “Profession Notes for 2.1”. As you read through these at work, try not to groan alot or plead “God no. Please stop.” because that would just freak out the nongamers among us.
The fishing changes, however, seem nice.
So does this one: “Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.” I’m going to consider that one an early Christmas present, it’s that good.
Shoju, level 70 warrior of the Dalaran World of Warcraft realm, is having some issues with Karazhan and his smaller raid guild. (Oh how I envy him his guild’s smaller size!) Anyways, he outlined the problem in this thread, “Trash should not be a pacing mechanism”:
Our guild is small. We are finally starting up Karazhan after spending our time doing as many quests as possible, and getting the most out of the 5 mans as possible, and are finding that our progress isnt hindered by gear, or even by our own play styles.
It is being hindered by 30 minute respawn timers because we are not allowed time to get in boss attemps. Now granted, some would say, give yourself the wipe prevention. Of course, a Soul Stone, a Shaman, or even a DI’ed priest would work wonders, and we do this of course. I mean, every good group would do this of course to give yourself a chance at a given boss.
…
In Karazhan, you wipe once, or twice, and you dont have your wipe prevention up, you all of the sudden are stuck at the beginning again, and all of the sudden, you are staring at respawns that you have already cleared out.
And several posters try to get more info to help him with his problem, and then Drysc, Blizzard minion, veers off-topic by discussing Serpentshrine Cavern and Tempest Keep trash and tuning, which Shoju’s guild will never see since the first two Karazhan bosses are bringing them to their knees, and there’s only so long that players will knock their heads against a brick wall before they think, “fuck this game”, and make good on that. But thanks for jumping in, D.
Two amusing responses: A link to a ytmnd file, The Black Temple Instance Map (hadn’t seen that before — it’s funny cuz it’s true. True, hence funny) and #19, responding to Drysc’s GOOD NEWS! about Serpentshrine and TK:
The dungeons three or four guilds in the world are more important than every other dungeon the 99% majority of other guilds are in.
Clumsy wording, but the message is clear. And true. And funny.