There’s More, Oh So Much More

“In addition to the authentication delay some users are encountering, we just experienced an ISP-related networking issue that contributed to the disconnection of players across specific realms. We’re in the process of working with our service provider to help avoid further issues, and we’ll keep everyone posted if another such incident occurs.” (I didn’t make that up, thread here.)

I have 6 million subscribers, I’m my own ISP. I have 6 million subscribers, I’m not leaving the details to AT&T. I have 6 million subscribers, I’m my own service provider, I don’t have to call up Skippy to check on the connection.

I’m just saying.

Also, there’s more transfers available again there’s more transfers available again … I guess from PVE to PVP? I don’t work for these bastards and even I’m wondering how you can dump PVE characters on PVP realms without even … hell, I dunno … an excuse? (other than this one.)

In our ongoing efforts to improve gameplay performance, as previously discussed here, we will be opening realm-to-realm character transfers from select normal (PvE) realms to new PvP realms (listed below) on April 10 at 3:00 AM PDT. The PvP destination realms will be operating on the new hardware at our new World of Warcraft site. The decision to transfer from PvE to PvP in this particular case was made in hopes of increasing the number of players seeking to transfer, which will in effect help us further disperse our population.

Players on these four realms will have the opportunity to transfer to the PvP realm Black Dragonflight:

Hyjal
Lightbringer
Shadowsong (I didn’t keep up with all the cancelled DELAYED transfers, but THIS ONE was scheduled for a new, empty server, Norgannon)
Zul’jin

Players on these four realms will have the opportunity to transfer to the PvP realm Dalvengyr:

Alleria
Khaz’goroth (cancelled due to Oceanic somethingorother)
Hellscream
Whisperwind

The transfers are scheduled to close at 3:00 PM PDT on April 13. However, we urge any players who wish to transfer to do so at their earliest possible convenience, as transfers may be closed earlier than expected depending on volume. Please note that standard character creation will be disabled on the two destination realms until the transfer process has completed.

Also, as a reminder, our normal schedule for conducting character transfers between eligible realms is from 3:00 AM PDT to 3:00 PM PDT, Monday through Friday. That schedule will be in effect for as long as this upcoming transfer period remains active.

As more details become available, we will provide additional information about other such measures that we’re taking to address the performance issues that players on our high-population realms have been experiencing.

Possibly, they’re too busy with their Uther characters to explain every little thing to us.

Warcraft Keyrings

Coming to Patch 1.11, keyrings for … well, keys. “We’re pleased to announce that the keyring functionality has been completed and will be in place for patch 1.11. When a player first acquires a key, they will automatically acquire a keyring that will hold permanent dungeon keys.” The number of keys held scales with character level, up to 12 keys for the big boys. So, that’s up to 12 more bag/bank slots they just gave you. Couldn’t they have saved a ton of design, coding and test time by giving us three extra bag slots instead of making up shard bags, herb bags, keyrings, and whatever else is coming (reagent bags, smithing bags, quest bags, E T C)? Not as elegant, but hella lot quicker.

I Need to Make a Sight-Seeing Alt

World of Warcraft patched in weather effects one week ago and I have yet to see any of it. I just realized this.

Here’s the problem I think: in the past week, I’ve been in Ironforge, Molten Core, Blackwing Lair, Onyxia’s Lair, Zul Grub for enchants, and ummm, on a griffin flying to those areas.

Game weather was only patched into these ten zones:

* Elwynn Forest – don’t go there, fly through zone
* Tirisfal Glades – don’t go there
* Dun Morogh – again, don’t go, fly through
* Darkshore – pass through zone
* Alterac Mountains – sometimes I get dumped here after PvP so slim chance there
* Stranglethorn Vale – pass through on the way to ZG loot farm
* Feralas – don’t go
* Un’Goro Crater – don’t go
* Tanaris – don’t go
* Winterspring – don’t go
* Ahn’Qiraj – AHA!! We usually go here, not this week so far. My big chance!

I’m not saying they should patch weather into Blackwing Lair; I’m just saying I need to get out more. Geographical isolation appears to be another hallmark of a raiding guild: “Weather? What weather? They have weather in this game?!?!?”

Here’s some other markers of a raiding guild, in a small discussion on the Warcraft forums, “Definition of a hardcore raiding guild”. As for my own guild, we don’t know EVERYONE’s cell phone number and earned vacation days is whacked (why in the world would you need a vacation?), but we qualify on just about every other definition mentioned in that thread.

Occasionally we’ll have a short recruit drive. Usually it’s for priests and druids, you know how that goes if you’ve ever been in a raiding guild — always the healers burning out. Anyways, our recruit team will sometimes describe our guild as a “Friendly, family-type raiding guild”. The fuck? Ya, we’re a family like the mafia is a family.

They should just be blunt with people: we raid, ALOT, and you’ll never get to see the game weather again.