Downtime All Around

World of Warcraft today, until 11 am PDT, for bug fixery:

Bugs:

  • Players will now be able to properly destroy the infernals in the quest,”The Fel and the Furious”.
  • Gladiator’s Plate Legguards: Fixed a graphical display error.
  • Fixed a bug that caused some systems to see terrain holes appear in the distance.
  • Stackable items retrieved from mail will no longer automatically stack in your inventory. This has been disabled pending a future patch fix.
  • Players will no longer see the flickering terrain issues that were introduced with 2.1.0 when the LOD system is enabled.

Lord of the Rings Online tomorrow, until 2 pm EDT-ish, for minty fresh content and bug/nerf-ness. During downtime, players can create a character on the Roheryn (test) server and auto-magically level to 30, 40 or 50.

The patch notes as of May 30, 2007, subject to change OF COURSE, and I heard they’re fixing the Bree Town Hall grocer repair costs although I can’t for the life of me find a reference. My imaginary blog intern has the day off so I can’t blame him for this lapse in service.

Aha! I birddogged the undocumented changes myself! Unofficial Changes List.

It’s rare to find this kind of dedication and determination in the lesser blogs, but I know you’ve come to expect this kind of hard-hitting reblogging from us. The royal us, that is.

Patch 2.1.0

World of Warcraft’s Patch 2.1 was pushed to the live servers today, and since I already beat that dead horse, I’ll direct you to the players’ analyses on the forums: 2.1 Winners and losers — predictably uninformative AND entertaining, all at once.

And speaking of entertaining, I enjoyed the worldofwarcraft.com’s home page redirect for the StarCraft 2 announcement …

Blizzard Entertainment

… because I got to thinking, that could be a whole new branding for Blizzard. I don’t mind that Blizzard takes such tiny steps all the time in fixing shit (balancing, adjusting, polishing, whathaveyou), it’s that they’re so damn slow about it.

Anyways, the full patch notes from the actual Patch 2.1 would choke a horse, so I’ll let WoWWiki do all the work.

Gigantor Patch 2.1

Well, I could make fun of posters on the World of Warcraft forums, but since threads aren’t dated anymore, (is this just me? I’m allowing all scripts for the Blizzard domains. Am I in some sort of Caverns of Time black hole where time has no meaning?), assigning a temporal context is difficult.

Like this thread, for example: WoW hit its peak … ZOMG READ, by a guy who is so much of a WoW fanboi, he’s played the game to LEVEL 9! I dunno, was this months ago and he’s happily leveled to 70 since then? And why does he care so much about WoW’s health?

I appreciate his opinion about WoW’s health about as much as I’d appreciate a level 9 priest’s opinion of the patch notes for incoming gigantor Patch 2.1. And looking at those pvp patch notes, why is Blizzard so in love with binding heal? And before that, lightwell? Does packing a class with highly situational spells increase its appeal? Answer: Only if the bread and butter abilities are solid. So, umm, no. Twits.

Other things Blizzard loves: Rogues. “Rogue poisons no longer have charges.” + a handful of other gifts. Thanks! (Forget that twit thing I wrote. We’re all friends here.)

Some new, free content, which may or may not be available to you so please hold your applause: Black Temple, Ethereum Prison, Skettis and Ob-la-da, the PVP area Ruins of Lordaeron, plus the netherwing epic flight quests and a PVP matching system.

Funniest sentence in the patch notes: “Fixed a grammatical error in the quest, The Ring of Mmmrrrggglll.”

All the former holy/disc-turned-shadow priests applaud: “An option is available at Exalted with the Violet Eye to turn in faction ring along with gold for a different exalted-level faction ring.” No more playing roulette with GM petitions hoping to get a sympathetic ear!

The BFT award goes to the Kharazhan changes. Personally, I didn’t have a problem with the boss encounters, so I would have advocated removing trash over boss nerfage, but hey, however we arrive at relief is ok by me. (psst, I’m still not going to Karazhan unless I have a gun to my head.)

And all the rogues go doo, doo, doo, doo, doo, doo, doo, doo: “Creatures will no longer Cleave targets that aren’t in front of them.”

The ‘PLEASE GOD, NO!’ change: “Polymorph spell duration has been changed from 20 seconds to 8 seconds.”

The ‘why bother’ change: “Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.”

The ‘it’s funny cuz I’m not a miner’ changes: “Monsters will now attack players who are mining mineral nodes near to them, even if they didn’t notice them previously.” and “The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.”

The ‘it’s not funny cuz I am’ profession changes: Alchemy. And an additional editorial comment for “Invulnerability potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.” ..|..

And finally, the ‘heh’ change: “All epic items of Tier 5 and beyond quality have been upgraded to reflect their intended power.”

Enjoy your adventures in Azeroth!