A Change in the Alterac Valley Winds

The proposed changes to Alterac Valley were posted this afternoon on ye olde World of Warcraft forums.

We all love background flavor, but let’s get down to it. Nethaera said (clipped by me at will):

Each team will have a starting reinforcement count. Reinforcements can be lost in significant amounts if a tower is destroyed or if Captain Galvangar or Belinda Stonehearth is killed. For each team member death, an additional reinforcement will be lost. On the death of General Dre’Thar or Vanndar Stormpike, all reinforcements are lost and the team is defeated. At any point in time, if a team is reduced to zero reinforcements, the opposing team will win the battle. Defending your own teammates, towers, and key NPCs will be an important aspect of maintaining team resources and achieving victory in Alterac Valley.

I think I like … go on …

Warlords and their general will be more closely linked in the next patch. Pulling one is a guarantee the other will come as well. Each team begins with four Warmasters. Destroying a tower will eliminate the associated Warmaster. Unlike the current game play, however, destroying the enemy tower will not add a Warmaster to your own side.

That sounds like code for “we think we fixed that Vann bullshit.”

Where it currently takes five minutes to gain control (of a tower), the time will be reduced to four minutes. The honor for capturing a tower will also be increased.

I like, I like.

Currently, players can sometimes be sent (upon death) to their starting tunnels … players will instead respawn at a team-controlled graveyard. Should the team not have a graveyard under their control, they will respawn in the starting tunnel.

I’m on the fence about that, but ok.

Players will only be awarded bonus honor during the battle for destroying enemy towers and slaying the enemy Captain. Once the battle is concluded, bonus honor will be awarded for intact towers, a surviving Captain, and for victory in battle. The bonus honor awarded should be similar to previous totals …

And I become suspicious. I’ll bet my idea of similar totals isn’t going to be the new reality.

Lastly, we are changing NPC interactions within Alterac Valley. We have reduced the number of elite NPCs in Stormpike and Frostwolf holds as well as sent all Commanders and Lieutenants out of Alterac Valley.

Sounds interesting at least. Sometimes I pine for the old AV days of 6 hour battles and the Forest Lord and Death from Above or the epic squirmishes on the Field of Strife, but then I remember that hardly anyone had time for a 6 hour (or longer) AV, including me — boy, that honor sure was sweet.

Patch 2.2

I took a short blog vacation while I was traveling, as I’m wont to do, plus, there’s always a million things to do when a monster patch falls from the sky, like updating addons from traffic-challenged sites and laughing at the emo warrior who logs off in disgust on patch day because he can’t even get Omen installed properly (true story) or how about dealing with the new sound system that screws Ventrilo quality if you don’t follow the now-proper sequence of loading and connecting to Ventrilo FIRST and then World of Warcraft.

How can I stealth log in on a super secret alt if I connect to Ventrilo first??? Ya, I can’t. Which is yet another reason why I hate this new sound system.

I’m not sure I can think of a single thing I like about Patch 2.2.0. Wait a minute, I’ll go read the notes again. (You can read along here.)

I like 30 minute paladin buffs. And I LOVE the afk-reporting system in the battlegrounds. So much potential for abuse, which is really appealing to me. (Here’s the story of someone who appreciates the art of abuse more than I do.)

Patch 2.3 seems like a brighter world, but I’ve noticed that Blizzard doesn’t give with the one hand unless it takes away with the other. I think it has to do with formulas. Y’know math. Can’t argue with math. (Excellent 2.3 thread here, with citations for quoted material.)

In light of recent class “balancing” (or lack thereof), this thread is amusing: DEV LIST of toons/class played

The setup:

I would love to see a list of DEVS and the race/class of toon they play. Just curious.
I am assuming I will never see that though.

And the punchline:

Warlock
Warlock
Paladin
Warlock
Warlock
Mace Spec MS Warrior
Warlock
Warlock
Warlock
Resto Druid
Warlock
Warlock
Warlock

Which can’t be that far from the truth. Either that, or the dude playing a warlock is one helluva persuasive sonuvagun.

Later: Drama updates, because I know you’re dying to hear whatever became of that crazy hunter chick who was dating the paladin in our guild, who dumped her then started seeing that paladin chick in another guild and it was shortly after that when we realized it might not be the chicks who are crazy and emo and My Chemical Romance all over the place.

World of Warcraft Patch 2.2 …

… not today.

See? It wouldn’t be blue if it wasn’t true.

In other no-patch-today news, the voice-chat-beta-testing live realms are receiving extra maintenance today — all others are rolling restarts.

The voice-chat realms are: Aerie Peak, Altar of Storms, Alterac Mountain, Andorhal, Anetheron, Anvilmar, Archimonde, Arygos, Black Dragonflight, Blackwing Lair, Dalaran, Dalvengyr, Deathwing, Demon Soul, Dentarg, Doomhammer, Duskwood, Executus, Gnomeregan, Haomarush, Icecrown, Jaedenar, Kel’Thuzad, Khadgar, Lethon, Mal’Ganis, Norgannon, Onyxia, Scilla, Sentinels, Steamwheedle Cartel, Tanaris, The Venture Co, Thrall, Turalyon, Uldaman, Undermine, Ysera, Ysondre and Zuluhed.

I haven’t tried out the integrated voice chat on test, but I really hope it has voice/volume normalization of some sort, otherwise we’ll be reblogging stories about increased deafness rates in the casual gaming population due to heroic PUGs and breathy LOLzerz girls who log into voice with “HAY GUYZ! CAN I HAVE THE NETHER FROM THE BOSS FOR MY BOYFRIEND? HAHAHAHA”