Today is Warcraft patch day, version 1.11, colloquially known as the Naxx (or mage or shaman) patch. It’s a monster, 454.55 151 MB, if you haven’t been using the lag-a-riffic background downloader. Raiders, there’s a new version of CTRaidAssist, 1.5.3.7 dated 6/20/06, which includes updates to CT Raid Bosses. Grab what you can now — any and all delays could cost your guild the coveted “First on Server into Naxxlerammlewhatsit” title. That is all, citizens.
Tag Archives: gaming
G-news
The g-news (I lay copyright claim on that, by the way, but pronounce it gnews, with a silent G, so you don’t nerd out your coworkers) summarized in five paragraphs:
Schild of f13 caught wind of some Wall Street presentation by Castle Blizzard warning of discussing their plans to create MMOGs from all their franchises: “All Blizzard franchises will become MMOGs.” (f13 link reblogged around the world) No other details are immediately available like, oh … where on Wall Street this was or to whom was it directed — I spent five minutes of fruitless googling, that seems plenty. Hey. f13 redesigned their site. Looks good.
Penny Arcade, the comic lifestyle, has inked some sort of deal with the ESRB (Entertainment Software Rating Board) for a public service ad campaign targeted at gamers. From GameDaily BIZ, the purpose of the campaign is to “… inform the gaming population why the video game rating system is important to them.” (GDBiz link) Is it? I don’t really think it is. It’s important to me the citizen, it’s important to parents certainly, but me the gamer, it’s only important so far as I avoid the “E – Everyone” games, like I avoid the “G – General Audiences” movies. Y’might think this is exactly why I need to be educated about the benefits of the ESRB, but I think it’s just a “W – Waste of Money”.
That combat revamp many months ago in Star Wars: Galaxies just might go down in history as the worst business decision ever in gaming — and I am hopeful because I like to witness history in the making, like I enjoyed being part of the Anarchy Online launch. Unlike the typical major retool where players become resigned to their new fates and move on with their lives (usually elsewhere), there’s a solid core of old school SWGers committed to resurrecting the pre-CU/NGE SWG world. (ShardWire SWGEmu link: The First Step into a Larger World) Sony, there’s opportunity knocking. Also, a SWG-classic-ruleset server would eliminate future emails in my inbox from the old SWG gang about getting the pvp guild back together for some wtfpwnage and I would very much appreciate that. Thanks.
The Wall Street Journal, the spam of American offices everywhere, published an article last Friday about gamers that meet in game and get married in real life. GOD NO! When did this start happening?!? (Uhh, back in Ultima Online … seven years ago.) You know all that. What caught my eye were some stats they quoted, courtesy of Nick Yee, game industry voyeur of Stanford University: 29% of women players and 8% of men said they had gone on to date someone they met in a game. Edge Online and We Make Money Not Art chased down this additional stat from Yee’s website: 80% of females and 60% of males have engaged in a little light flirtation [in game]. Holy gender gap. Age? Lying? We’ve got some real playahs in MMOs who are too busy working the shemales to log out and complete a survey?
Lastly, no patch this week in World of Warcraft. Still. It’s like watching a glacier carve a new landscape — which makes me think I’ll be buying that Starcraft MMO for my grandkids, and I haven’t even started yet.
30 Million Warcraft Gold GONE!
They tried to sneak this one past me with a late Friday afternoon post on the Warcraft front page: World of Warcraft accounts closed! There was no need to sneak — not like I’m getting rich in this game, or off of this game.
Ordinn, Blizzard economist wrote:
In keeping with Blizzard’s aggressive stance against cheating in World of Warcraft, we banned over 30,000 accounts in the month of May, and with that removed well over 30 million gold from the economy across all realms. The banned accounts were taking part in activities that violate the game’s Terms of Use, including using third-party programs to farm gold and items, which severely impacts the economy of a realm and the overall game enjoyment for all players.
We will continue to aggressively monitor all World of Warcraft realms in order to protect the service and its players from the harmful effects of cheating. Please note that selling World of Warcraft content, such as gold, items, and characters, can result in a permanent ban of the involved accounts from World of Warcraft.
Many account closures come as the direct result of tips reported to our GMs in game or emailed to hacks@blizzard.com by legitimate World of Warcraft players. If you suspect that a World of Warcraft player is using an illegal third-party program to farm gold or items, or is otherwise violating our Terms of Use, please report the suspected infraction via one of the means listed above. All reports will be investigated, and those that prove false will not result in corrective action.
Thank you for your continued support, and good luck with your adventures in Azeroth!
I’d like to imagine that this was one huge sting, set up over the past few weeks, involving undercover GM agents and late night interrogations of suspected farmers. Probably it was far less glamorous: players ratting out some guys who were stealing spawns in Eastern Plaguelands.
One of our guild priests is relieved he bought his epic mount last week instead of waiting — supply and demand being what they are. And when I say “bought”, you know I meant he used some real life scratch to IGE the damn thing because who has the energy to farm 1000 gold for their second, third or fourth level 60? Nobody I know.