If This is Wednesday, This Must Be Naxxramas

If I were to do live-blogging on a guild raid night in World of Warcraft — let’s say yesterday night — this is how it would have gone:

One hour before raid invites, 20 guildmates online: Log on, check my character for repaired equipment, combat supplies, and after all the ducks are in a row, zip down to the Stormwind Stockades to farm for some noob alt gear.

Guildmate Convo #1: This rival guild’s alts are sending our guys tells begging for gold, can I deal with this? I think wtf and suggest they /ignore the idiots and, errr, maybe don’t give them any gold?

Convo #2: Offtank_03, aka The Emo Tank, has a serious family issue at the moment but he’ll still be at the raid. I express sympathy and hope that won’t lead to a longer conversation where I’ll need to quote a little Star Trek: The Wrath of Khan. I suggest he take the night off, Emo Tank will have none of that. For the Guild!

Convo #3: One of our raiders with dwindling attendance was reclassified to our casual raider rank and wants clarification on that.

I’ll explain: we have two ranks for regular members, one is for those with over 50 percent raid attendance, the other for those with less than 50%. The only difference between the two ranks, other than the name, is that higher-attendance people get invited first to the 40-man raids, and the lower-attendance people are invited next, if there are spots available and based on what classes we need. Everyone on the waiting list earns DKP same as those in the raid, so the lower-attendance people aren’t penalized in that way because they can’t get into a raid. Both ranks bid on loot equally, earn DKP equally, receive guild assistance equally — the only difference is the order of the invites.

We instituted this change many months ago when we noticed the curious relationship between attendance and farm mobs. Once the learning was behind us and a boss mob moved to farm status, suddenly, ALMOST INEXPLICABLY, attendance for that mob and/or zone would skyrocket. (Apparently, real life obligations can go to hell when there’s loot to be had.) Since we used to fill raids first come, first served, you can imagine the ruckus when some yokel who never showed for the learning attempts (read: wipes) got into the farm raids ahead of those who had.

Enter our two-rank system, which has worked wonders to encourage stable attendance. Every evaluation period (about once a month), there’s fresh drama from those guildies that didn’t make the cut and get moved to the lower-attendance rank. I just don’t get that drama. It’s math. Attendance is under 50 percent, you’re not invited first. Big f’ing deal, you go on the wait list, get DKP anyways and you can do whatever the hell you want in game. You don’t like it, get on that wait list more than 50 percent of the time and in a few weeks, BOOM, you’re back to the higher-attendance rank.

So that’s what Tell #3 was about — guy was pissed he got bumped to the lower-attendance rank. We had just done an evaluation the week prior, so I’ve gotten a lot of these tells this week, and they all start off like this: The guild should make an exception because *fill in the blank*. (Y’know, blow me.)

Kinda went on a rant there, where was I? Oh ya, The Stockades. Finished that, flew to Eastern Plaguelands to do some Naxx turnin.

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Behold, The Froglok King

(PREFACE: I’ve coaxed Raster, guild bud and raid leader oft-extraordinaire, out from behind the scenes of AFK Gamer to recount some of his stories from the olde days. Many times in EverQuest, and now in World of Warcraft, while pushing out levels or waiting around for named spawns to show, we’ve asked Raster to tell us one of his Old Man Stories — that is, a gaming story or server drama from the early EQ (DAoC, AC, UO, et al) days.

His ability to recall fight details, player names and loot drops is absolutely unmatched. So is his ability to hold a grudge, but you’ll discover that soon enough.

So, whenever the time starts to drag or the trash clearing begins to run long, we’ll ask Raster: Tell us a story about the old days.

And he’ll say something like: Do you wanna hear about the first time we killed The Froglok King in EQ? – Foton)

The good old days. Cliche? Probably. However, still quite accurate. For all I felt went wrong in the later days of EverQuest, I truly enjoyed the beginning. The vast majority of content was solo or group based and there was a more direct relationship between effort and reward. Most zones were setup to hold multiple groups with multiple named areas available to drop various equipment. Groups would go on for hours, leveling took time and while gear was nice, skill was still important. I may be in the minority, but I always preferred to work a little rather than the instant gratification approach World of Warcraft (WoW) has taken.

I still remember our server’s first attempt at The Froglok King, boss of the live side of Lower Guk. There were no online guides, no maps of the dungeon, just a few groups exploring reaches we’d never seen and with no idea of what was to come.

If you never played EverQuest, you may be wondering why this would be exciting to anyone. Lower Guk was a rather large zone split into a live and dead side (similiar to WoW’s Stratholme). However, unlike WoW instances, Lower Guk was not nearly as streamlined to lead you towards any boss. There were numerous tunnels intertwined and leading nowhere in particular, loaded with roaming mobs on top of the regular spawns, none of which would reset until you were dead … no matter where you ran. There were invisible walls, holes in floors, you name it, you probably wandered into it…and paid the price.

Still wondering? When you died in Everquest, all of your gear and gold stayed on your corpse exactly where you died. You went back to wherever you were bound (much like a hearthstone however not restricted to certain locations) no matter how far away that may have been. Sometimes you could spend more time getting your body back when you were logged on than actually killing things.

This may not have been the most player-friendly method, but it sure as hell added a risk/reward factor that does not really exist in WoW. Try to imagine three groups of players (15 total) blindly roaming through a zone none of us had ever been in and knew nothing about, looking for a boss we didn’t know existed.

We slaughtered the entrance Frogloks and plowed through the Minotaurs behind them. Through much trial and error we made our way through the winding tunnels and emerged in a water filled room with three planks to allow passage. Halfway through the room I noticed something out of the corner of my screen making a beeline for us. Holy shit, it’s a huge eye and it’s nuking us! People frantically scurried about, some taking a swim, as we tried to group up and engage it. Once it was downed, we were rewarded with the server’s first Manastone (no-cooldown right-click health-for-mana item, unlimited use. Oh yes, imagine the power).

Continuing on, we passed the Froglok Fort (we later learned the Froglok Crusader spawned inside) followed the path down some terrain (Froglok Noble spawn) and came to a room with a seemingly well-guarded dead end. Oh shit, it was actually an invisible wall and the Frogloks came pouring through to greet us, along with the Huge Water Elemental (which was ironically quite tiny). Splat.

A few hours, and many dead Frogloks later, we returned to the spot of our quick, bloody demise to try again (respawn was 20ish minutes — you mess up, you redo it all). Our friendly water elemental was turned into a puddle in short order and in the next room we met a few Frogloks and their gargoyle buddies, who were also dispatched of. Finally, after all of this time, we came upon the King’s chamber complete with throne and what do we see other than a Froglok Guk Knight. Fuck! (In Everquest, bosses did not always spawn and often had placeholders you had to continually clear until the boss finally spawned.)

It took 7 spawns for The Froglok King to appear and two of his guards respawned during the battle, healing him back to full quite a few times. Our Clerics and Paladins tried to stun, tanks tried to keep the adds under control and our casters unloaded their wads. One guard died, then the second and the King was alone again. When he was finally getting low on health what else happens but he uses Lay of Hands on himself (similiar to paladin ability in WoW, massive paladin-only heal). Undaunted, we pressed on and six of us fell before he finally keeled over at our feet. For all of our time and effort we were rewarded with the first Mithril Two-Handed Sword (best 2h sword to date at the time on our realm) as well as it being the first server kill.

Here’s to hoping developers start innovating and making things new and fun again instead of following the same old, and quickly tiring, formula.

Decursing: Another Minigame within the Game!

By now, every World of Warcraft player and his (or her) imaginary girlfriend (or sex toy) has heard about the impending removal of auto-targeting type mods from the game, ala Decursive. (Link to a good central thread with other links for you to chase.) Blizzard dripping tree, Drysc, summarizes the official position: “The general run-down is that we don’t want UI mods to be making combat decisions for a player, it should be in their hands and their responsibility to choose who and when to interact with the game. It borders on automation of gameplay, which is something we’re obviously very opposed to. Aside from that moral separation it ends up defeating the purpose of the challenges we’re implementing. With the release of the expansion and the game changing in some huge ways, it was the best opportunity to remove specific UI mod abilities.” Which, to me, could mean either: A. We decided AE curse encounters were stupid and are taking the game in a different direction, chillax noobs, or B. We still don’t learn from our predecessors’ mistakes. Since players are given only half the story … again …, I s’pose we’ll decide either: A. That wasn’t so bad, or B. God, that was stupid. (ALSO, could we get a firm fucking date on this expansion? Six-ish weeks away and we’re still guessing on live date?) (Archive: Player/Blizzard comments on disabling Decursive)