Mug’Thol Admits Defeat

Could someone from Sony please call the Blizzard guys and explain to them how to properly populate a split server? I know you guys are sitting there just laughing your asses off while Blizztard Entertainment tries to teach themselves MMOG Management 101, but have a heart and give them a hand. Blizzard’s (new and improved) plan to fix the debacle of 8 full-pop servers zerging Mug’Thol: “In order to alleviate traffic during peak times on Mug’thol, we’ll be opening up character transfers to Archimonde starting on Wednesday, February 8 at 3:00 AM PST. Players on this realm will have until Friday, February 10 at 3:00 PM PST to complete the transfer of their characters from Mug’thol to Archimonde.”

queuedance

From the Warcraft beta days, which means it’s ANCIENT, the queuedance, sadly relevant again now that queues are reaching epic lengths. The new PvP server Mug’Thol was Blizzard’s first attempt at using a split server to relieve overcrowding — a new idea only to them, btw. Didn’t work out so well … eight overcrowded servers splitting to one new server = GIANT QUEUE.

WoW Google

MapWoW.com World of Warcraft Maps — Fledgling Google map project for Azeroth. The site has the capability to display towns, instanced dungeons, and herb, ore, and treasure spawns, although those have been temporarily disabled due to traffic issues. For now, using the Gatherer mod is still the best bet for running down herbs and ore, but if that mod gets nuked in the threatened rework of the mod system, maybe the Google Maps API will save us.