Iconic Warcraft

Fun thread on the World of Warcraft forums: Top 10 Most Iconic Items of WoW

For the firewall-challenged, Thauron, level 70 overpowered player of the Rexxar realm wrote:

Everyone who plays WoW passes by that one player who has everything. There’s always something that makes him REALLY stand out. One part of his armor is so distinct, so cool, and you want it. In the end most players have no hope of ever getting these weapons, but there’s always something that just makes you drool, even to this day. Before I start, most of these are famous warrior weapons, mostly of the two-hand variety. Still, those were the ones that made you drool the most, yes?

10. The Unstoppable Force
The single most common epic level 60 two-hander. Getting exalted in AV was a tedious task back then, but persistence earned you this weapon (and a cheaper epic mount). Not half bad, but it was common. VERY common.

9. Arcanite Reaper
The original Epic Two-Hander of Doom was never epic to begin with. But it was for a good long time the single best weapon a warrior could get. They’d pay more than what it cost to get an epic mount back then (1000g), and gladly. It was simple, effective, and the grim Reaper of the battlefields of old.

8. Nemesis Skullcap
Warlocks were effectively designed to be the “evil” class of WoW. Before acquirin the nemesis helm, warocks appear malicous but not particularly terrifying. Afterwards, you are evil incarnate. The demon skull and horns certainly had their intended effect.

7. Rhok’delar, Longbow of the Ancient Keepers
What can I say. It was a living plant that doubled as one of the more powerful ranged weapons. It’s quest chain involved fighting off some rather clever demons, alone.

6. Benediction and Anethemna
These twin weapons belonged to priests, both suited to a particular role. One of few quested items in WoW, and it has some rather impressive longevity. Anethemna was dark and omninous. Benediction was pure and golden. Both stood out.

5. Zin’Rokh, Destroyer of Worlds
It was a sword. It was an epic twohander of doom. It was the weapon of a god. It was HUGE! Definitely one of the more impressive weapons seen throughout WoW’s history, if not the most powerful.

4. Grand Marshal’s Claymore and High Warlord’s Greatsword
Obtaining either of these weapons under the old system required an unduly amount of dedicaton. Or no life, or some account sharing. Regardless, this was a weapon that had it’s own status. Very few people earned the right to wield one of these, and only the divine above knows how many tried.

3. Ashkandi, Greatsword of the Brotherhood
This behemoth of a weapon dropped off the mightiest black dragon encountered in WoW. That alone earns it some potency. It’s size and power gave it a history of massacre. Zin’rokh’s big brother, you could say.

2. Sulfuras, Hand of Ragnaros
The orange hammer of doom. Up until Naxx, this weapon was virtually unmatched. It also has a distinctive color and glow to boot. Belonging to Rag, one of the first truly impressive raid bosses featured in WoW, this was a weapon of great might. Especially when in the hands of the decked out warrior heading right at you.

1. Thunderfury, Blessed Blade of the Windseeker
Face it. To this day, no weapon is impressive as this piece of pure lightning. Sure there may be better tanking weapons now, but this still stands in impressiveness. It’s proc weakened even the mightiest of raid bosses, and therefore was prized by many main tanks. Apart from that, it is probably the only one-handed weapon that surpasses most (almost all in fact) two-handed weapons in sheer size.

My guild NEVER EVEN ONCE got the Ashkandi to drop, but I did make a minor killing with wagers every week … 100 gold said the Ashkandi wouldn’t drop. And it never did. Thanks random!

Other posters made some good suggestions like Perdition’s, Baron’s mount, Bloodsail Admiral’s Hat, etc., however I’ll disagree — that damn Piccolo of the Flaming Fire is not iconic. It’s moronic.

I’m Insidez Ur Guild Website, Poachin Ur Memberz

Love in SW Inn

Say for example you forgot where the Stormwind reagent vendor is and so you go to the inn and run upstairs looking for the elusive vendor, don’t go charging into the bedrooms without knocking first. Nightelf roleplaying is everywhere.

Since I’ve been occupied with fixing up my guild’s web presence — y’know, front page, forums, extra doodads — let’s talk about guild websites.

My opinion is that a guild’s website has two audiences: guildmembers and the gaming public which includes potential applicants, rival guilds and nosey outsiders. Remembering our audiences, here’s five considerations for your guild’s web presence:

1. Where. There are hosted guild resources available nowadays (read: mostly free) — GuildPortal, for example, and the newly funded GuildCafe (you’re welcome, Tweety), and some games offer guild resources for their players like Sony’s Station Players. Alternatively, your guild can buy its own domain name through a registrar and purchase private hosting.

There are pros and cons to hosted and private solutions beyond the costs, but remember that whoever has admin rights or is paying the bills owns your guild’s public persona. If he or she is a flake, they can nuke your site in a matter of minutes and your guild’s history, messages, DKP, screenshots are all gone. Don’t think that can’t happen, it does ALL THE TIME.

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