(As screenshot by Fraxx of Psycho E-bitch)
Author Archives: Foton
A Change in the Alterac Valley Winds
The proposed changes to Alterac Valley were posted this afternoon on ye olde World of Warcraft forums.
We all love background flavor, but let’s get down to it. Nethaera said (clipped by me at will):
Each team will have a starting reinforcement count. Reinforcements can be lost in significant amounts if a tower is destroyed or if Captain Galvangar or Belinda Stonehearth is killed. For each team member death, an additional reinforcement will be lost. On the death of General Dre’Thar or Vanndar Stormpike, all reinforcements are lost and the team is defeated. At any point in time, if a team is reduced to zero reinforcements, the opposing team will win the battle. Defending your own teammates, towers, and key NPCs will be an important aspect of maintaining team resources and achieving victory in Alterac Valley.
I think I like … go on …
Warlords and their general will be more closely linked in the next patch. Pulling one is a guarantee the other will come as well. Each team begins with four Warmasters. Destroying a tower will eliminate the associated Warmaster. Unlike the current game play, however, destroying the enemy tower will not add a Warmaster to your own side.
That sounds like code for “we think we fixed that Vann bullshit.”
Where it currently takes five minutes to gain control (of a tower), the time will be reduced to four minutes. The honor for capturing a tower will also be increased.
I like, I like.
Currently, players can sometimes be sent (upon death) to their starting tunnels … players will instead respawn at a team-controlled graveyard. Should the team not have a graveyard under their control, they will respawn in the starting tunnel.
I’m on the fence about that, but ok.
Players will only be awarded bonus honor during the battle for destroying enemy towers and slaying the enemy Captain. Once the battle is concluded, bonus honor will be awarded for intact towers, a surviving Captain, and for victory in battle. The bonus honor awarded should be similar to previous totals …
And I become suspicious. I’ll bet my idea of similar totals isn’t going to be the new reality.
Lastly, we are changing NPC interactions within Alterac Valley. We have reduced the number of elite NPCs in Stormpike and Frostwolf holds as well as sent all Commanders and Lieutenants out of Alterac Valley.
Sounds interesting at least. Sometimes I pine for the old AV days of 6 hour battles and the Forest Lord and Death from Above or the epic squirmishes on the Field of Strife, but then I remember that hardly anyone had time for a 6 hour (or longer) AV, including me — boy, that honor sure was sweet.
Brewfest 2007
There were some hotfixes applied to the world event Brewfest, namely they disabled the Dark Iron Dirf script because of lag issues.
I ran some of the nonsense quests for this event last night while the guild was whiteboarding tonight’s raid. Here’s my review of Brewfest: STOP GIVING ME MORE QUEST PIECES TO CARRY AROUND, hell I haven’t had bag space available since pre-Onyxia. Resist sets, flasks, combat supplies, daily quest pieces, faction grind quest pieces, mounts (have to carry around two now) — thank god I’ve given up on leatherworking and thank god I’m not a buff class. Who do I have to blow over there to get some MEANINGFUL bag space? Why can’t we have a bottomless bag (a TRULY bottomless bag) for quest items? Do I have to buy the expansion for that?
Prediction: The expansion will offer a must-have semi-fix for bag space. And it will involve a grind of some sort. (Boy, I really went out on a limb there.)
Bonus: Screenshot of Kagetsu of the Dath’Remar realm and his (world first?) Brewfest swift ram. (Thread with his announcement.) And of course no one cares about the ram, but are very interested in the 30k gold. Several theories are floated: buy gold, no life, daily quests grinding (ya, right), rare pattern crafter, but I don’t think anyone theorized guild bank thief. Not accusing! Just saying.

