OGRank’s MMO variations of the universal analogy You Have Two Cows. You can learn alot about a game by how they treat your cows.
Author Archives: Foton
No, This Isn’t the Priest Patch Yet
World of Warcraft Client Patch 1.9.3 today. Excerpted commentary follows, full text after the jump:
* Zandalar Tribe reputation rewards for killing mobs in Zul’Gurub have been increased.
Sure wish this was retroactive so I didn’t have to visit that pisshole ever again.
Raid & Dungeons
* Molten Core
o It should now be very difficult to remain out of combat while fighting the bosses in Molten Core.
This change meshes beautifully with the post-1.9 delay in leaving combat AFTER THE MOBS ARE DEAD. That bug/fix/nerf, who knows why it’s in the game now, is a nuisance to every class, but as a rogue, it’s particularly hated to stand around waiting to restealth, trying not to make eye contact with the approaching patrol, while my unstealthed rogue ass is hanging out in the wind.
And, if the change to ooc-rezzing means that engaging any mob throws the entire raid into combat — ergo, forcing us to use a pre-pull checklist for each and every piece of trash … casters done drinking? everyone done swapping equipment? stealthing rogues ready? — well, I’ll just say that I wouldn’t be surprised if this is the implementation and I’ll leave it at that for now.
* Zul’Gurub
o A small number of spawns have been removed from Zul’Gurub to allow for a slightly faster clearing time.
We. shall. see.
* King Gordok can no longer be seperated from Cho’Rush the Observer in Dire Maul.
Farmer fix/teleport-hacker partial fix. If this is true, and the whole truth, this really is a fix/partial fix, rather than what has been typical: nerfing the loot table. (That’s me being optimistic.)
Undocumented shit:
Cloth items cannot be disenchanted. (Classified as a bug by Blizzard — that is good news.)
Treasure chests can’t be looted during combat, stat changes to the Arcanist and Felheart armor, etc. (As identified by players.)
Still not fixed from 1.9:
The delay in leaving combat after mobs are dead (see above).
Wandering, roaming, mingling mage sheeps (polymorph).
MMORPGs in a nutshell
Flash movie spoof of MMOGs: MMORPGs in a nutshell by JubeiSaotome. There’s also a glossary mode for the Poindexters writing theses so they can enjoy too.