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	Comments on: Season 3 Delay	</title>
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	<link>https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/</link>
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				<title>
				By: nordee				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/comment-page-1/#comment-35165</link>
		<dc:creator><![CDATA[nordee]]></dc:creator>
		<pubDate>Thu, 13 Dec 2007 00:23:15 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/#comment-35165</guid>
					<description><![CDATA[Game companies are, I think, worse than most software companies, because they tend to be staffed by young, idealistic programmers who love games, and are willing to sacrifice their lives for &quot;the cause&quot;. Management (Publishers and the managers at the developers) sometimes abuse this zeal.

And I think you tend to work over the holidays to try and get product out for &quot;Christmas&quot;, which for software means: &quot;Be on the shelves the day after Thanksgiving, or work straight through till you finish the game.&quot;]]></description>
		<content:encoded><![CDATA[<p>Game companies are, I think, worse than most software companies, because they tend to be staffed by young, idealistic programmers who love games, and are willing to sacrifice their lives for &#8220;the cause&#8221;. Management (Publishers and the managers at the developers) sometimes abuse this zeal.</p>
<p>And I think you tend to work over the holidays to try and get product out for &#8220;Christmas&#8221;, which for software means: &#8220;Be on the shelves the day after Thanksgiving, or work straight through till you finish the game.&#8221;</p>
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				<title>
				By: Jim from WoW Miner				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/comment-page-1/#comment-34684</link>
		<dc:creator><![CDATA[Jim from WoW Miner]]></dc:creator>
		<pubDate>Sun, 09 Dec 2007 10:43:27 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/#comment-34684</guid>
					<description><![CDATA[I understand it was delayed, but isnt everyone happy now? It seemed relatively bug free and now we are all enjoying season 3.

One thing I have to admit is that Blizzard releases much cleaner and less buggy code and patches than any of the other MMO I hae played. Can anyone say Starwars Galaxies? They push back if they have to push back, and the quality of their game is top notch because of it.]]></description>
		<content:encoded><![CDATA[<p>I understand it was delayed, but isnt everyone happy now? It seemed relatively bug free and now we are all enjoying season 3.</p>
<p>One thing I have to admit is that Blizzard releases much cleaner and less buggy code and patches than any of the other MMO I hae played. Can anyone say Starwars Galaxies? They push back if they have to push back, and the quality of their game is top notch because of it.</p>
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				<title>
				By: Hyd				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/comment-page-1/#comment-33133</link>
		<dc:creator><![CDATA[Hyd]]></dc:creator>
		<pubDate>Tue, 27 Nov 2007 16:47:46 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/#comment-33133</guid>
					<description><![CDATA[Death marches aren&#039;t that uncommon in software development.  Estimation is hard to do well, and when the manager starts giving your estimate the hairy eyeball it&#039;s easy to cave and start shaving time off of your numbers.  Couple that with feature creep and the fact that working in game development has to be way secksy for a developer who doesn&#039;t know any better :) , and you&#039;ve got a recipe for 80-hour weeks.

To give Blizzard credit, for all the badmouthing they get in the forums and blogs, they get it right more often than not and aren&#039;t afraid to push a date back if it means getting it right.  Everyone says they&#039;d rather be late than broken, but Blizz seems to live it.]]></description>
		<content:encoded><![CDATA[<p>Death marches aren&#8217;t that uncommon in software development.  Estimation is hard to do well, and when the manager starts giving your estimate the hairy eyeball it&#8217;s easy to cave and start shaving time off of your numbers.  Couple that with feature creep and the fact that working in game development has to be way secksy for a developer who doesn&#8217;t know any better 🙂 , and you&#8217;ve got a recipe for 80-hour weeks.</p>
<p>To give Blizzard credit, for all the badmouthing they get in the forums and blogs, they get it right more often than not and aren&#8217;t afraid to push a date back if it means getting it right.  Everyone says they&#8217;d rather be late than broken, but Blizz seems to live it.</p>
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				<title>
				By: yunk				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/comment-page-1/#comment-33131</link>
		<dc:creator><![CDATA[yunk]]></dc:creator>
		<pubDate>Tue, 27 Nov 2007 16:06:15 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/#comment-33131</guid>
					<description><![CDATA[Oh once I worked 12 hour days (maybe 6-8 hours on saturdays and sundays) for 2 months straight. That was nuts, I&#039;m never doing that again. But I was in my 20s then and dumb. :)

Actually are game companies that bad? Most places I&#039;ve worked would never schedule a rollout near a holiday weekend, because you know nobody will be around. At first I thought &quot;that&#039;s nice of them&quot; but then realized they are just acting like any other company. Instead I wonder whose bright idea it was to schedule a rollout 2 days before Thanksgiving in the first place. 

Maybe someone wanted it done so people weren&#039;t working hard before the deadline on the holiday, thinking &quot;it will be done and working and the work will be over&quot; :)

No wowpanda, they want to finish, but they don&#039;t want to push it into production during a 3 day workweek when they want to be taking a break instead of working.]]></description>
		<content:encoded><![CDATA[<p>Oh once I worked 12 hour days (maybe 6-8 hours on saturdays and sundays) for 2 months straight. That was nuts, I&#8217;m never doing that again. But I was in my 20s then and dumb. 🙂</p>
<p>Actually are game companies that bad? Most places I&#8217;ve worked would never schedule a rollout near a holiday weekend, because you know nobody will be around. At first I thought &#8220;that&#8217;s nice of them&#8221; but then realized they are just acting like any other company. Instead I wonder whose bright idea it was to schedule a rollout 2 days before Thanksgiving in the first place. </p>
<p>Maybe someone wanted it done so people weren&#8217;t working hard before the deadline on the holiday, thinking &#8220;it will be done and working and the work will be over&#8221; 🙂</p>
<p>No wowpanda, they want to finish, but they don&#8217;t want to push it into production during a 3 day workweek when they want to be taking a break instead of working.</p>
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				<title>
				By: Mort				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/comment-page-1/#comment-33056</link>
		<dc:creator><![CDATA[Mort]]></dc:creator>
		<pubDate>Tue, 27 Nov 2007 00:19:42 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/#comment-33056</guid>
					<description><![CDATA[Where&#039;s foton]]></description>
		<content:encoded><![CDATA[<p>Where&#8217;s foton</p>
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				<title>
				By: Union				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/comment-page-1/#comment-32402</link>
		<dc:creator><![CDATA[Union]]></dc:creator>
		<pubDate>Thu, 22 Nov 2007 15:29:52 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/#comment-32402</guid>
					<description><![CDATA[&quot;No one enjoys overtime over the holidays, except people with unusually toxic families. :P&quot;

haha. For the record I will be headed off the work in approx. 2 hours.. good call Jer!]]></description>
		<content:encoded><![CDATA[<p>&#8220;No one enjoys overtime over the holidays, except people with unusually toxic families. :P&#8221;</p>
<p>haha. For the record I will be headed off the work in approx. 2 hours.. good call Jer!</p>
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				<title>
				By: wowpanda				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/comment-page-1/#comment-31023</link>
		<dc:creator><![CDATA[wowpanda]]></dc:creator>
		<pubDate>Thu, 15 Nov 2007 14:26:23 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/#comment-31023</guid>
					<description><![CDATA[12-16 hours a day for the entire month?  I remember I did 12-16 hours a day for a week twice in my life and I was dead tired.  

And that is a nice prespective too, from our point of view.]]></description>
		<content:encoded><![CDATA[<p>12-16 hours a day for the entire month?  I remember I did 12-16 hours a day for a week twice in my life and I was dead tired.  </p>
<p>And that is a nice prespective too, from our point of view.</p>
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						<item>
				<title>
				By: nordee				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/comment-page-1/#comment-30784</link>
		<dc:creator><![CDATA[nordee]]></dc:creator>
		<pubDate>Thu, 15 Nov 2007 01:48:02 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/#comment-30784</guid>
					<description><![CDATA[As a game developer who just spent all of September at the office (and I mean 12-16 hours a day, every single day, weekends too) it&#039;s refreshing to think Blizzard is trying to be nice to their workers and give them a real Thanksgiving vacation.

Maybe they finally have enough money.]]></description>
		<content:encoded><![CDATA[<p>As a game developer who just spent all of September at the office (and I mean 12-16 hours a day, every single day, weekends too) it&#8217;s refreshing to think Blizzard is trying to be nice to their workers and give them a real Thanksgiving vacation.</p>
<p>Maybe they finally have enough money.</p>
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				<title>
				By: Jer				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/comment-page-1/#comment-30767</link>
		<dc:creator><![CDATA[Jer]]></dc:creator>
		<pubDate>Thu, 15 Nov 2007 00:08:45 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/#comment-30767</guid>
					<description><![CDATA[No one enjoys overtime over the holidays, except people with unusually toxic families.  :P]]></description>
		<content:encoded><![CDATA[<p>No one enjoys overtime over the holidays, except people with unusually toxic families.  😛</p>
]]></content:encoded>
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				<title>
				By: wowpanda				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/comment-page-1/#comment-30761</link>
		<dc:creator><![CDATA[wowpanda]]></dc:creator>
		<pubDate>Wed, 14 Nov 2007 23:46:24 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/11/14/season-3-delay/#comment-30761</guid>
					<description><![CDATA[LOL the technology companies doesn&#039;t work that way.  There might be a chance that developers want to go slow, but most good ones I meet want to finish stuff fast (and if Blizzard could get WOW out of door, their developers should not be too bad).  

That said, sometimes even the good developers got bugged down by strange problems, at times seems mysteries especially for huge projects (random crashes, impossible bugs etc).  If that happens, it took time to debug, and it is hard to predict how long it will take.  The managers and experienced developers will tend to give longer period than needed, because that is usually the case.]]></description>
		<content:encoded><![CDATA[<p>LOL the technology companies doesn&#8217;t work that way.  There might be a chance that developers want to go slow, but most good ones I meet want to finish stuff fast (and if Blizzard could get WOW out of door, their developers should not be too bad).  </p>
<p>That said, sometimes even the good developers got bugged down by strange problems, at times seems mysteries especially for huge projects (random crashes, impossible bugs etc).  If that happens, it took time to debug, and it is hard to predict how long it will take.  The managers and experienced developers will tend to give longer period than needed, because that is usually the case.</p>
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