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	Comments on: China Gaming Limits	</title>
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				<title>
				By: Byron Ellacott				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2005/08/29/china-gaming-limits/comment-page-1/#comment-1666</link>
		<dc:creator><![CDATA[Byron Ellacott]]></dc:creator>
		<pubDate>Mon, 29 Aug 2005 23:46:45 +0000</pubDate>
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					<description><![CDATA[From my reading of the article, it&#039;ll be forced on game servers, not clients.

I wonder if there will be longer term effects on game design rising from this.  Lose the Chinese market, or design for a three hour playing session... shouldn&#039;t be a tough call for MMO producers.]]></description>
		<content:encoded><![CDATA[<p>From my reading of the article, it&#8217;ll be forced on game servers, not clients.</p>
<p>I wonder if there will be longer term effects on game design rising from this.  Lose the Chinese market, or design for a three hour playing session&#8230; shouldn&#8217;t be a tough call for MMO producers.</p>
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