Giving New Meaning to “Backwards Compatible”

Since everyone else at my office has this mystery flu which only prevents them from showing up to work, but doesn’t interfere with their home life in any way (and thank God for that), I have to do ALL the work around here, including making the coffee and answering my own phone line. It’s brutal.

The slavelike conditions don’t prevent me from posting this screenshot from the weekend, however (and thank God for that!). Lag in Warcraft is degrading, almost by the hour, despite Team Blizzard’s assurances that they are upgrading the hardware and streamlining the software and whatever hell else they *think* the IT people are doing.

Stop upgrading, dammit!

Ironforge is almost impenetrable now when more than 12 people are milling about; the auctioneers are spawning in these goof-ass locations, like in the middle of the room or behind their platforms; and even the chat system grinds to a halt regularly. I don’t want to live if I can’t hear the noobs begging for spare gold.

Really, whatever tinkering is going on over there, stop it. Please, please, stop it.

First Thing We Do, We Kill All the Poets™

Curious Game Designers’ Challenge at the GDC thing this year: the Emily Dickinson license.

And when I say “curious,” I mean “what the fuck could they have been thinking?”

The contestants did the best they could with the lame ass material they were given:

What if YOU were in charge of a game development company that had just landed the license for the complete works of Emily Dickinson, one of the greatest American Poets of all time? What game would you create?

Hey, because she could not stop for Death, He kindly stopped for her. End of story.

(Not soon enough in my opinion, but that’s another post.)

I’m hoping this might make next year’s challenge:

We’d like any reward, kthx.

Why is risk versus reward such a hard concept to understand?