Here’s yet another example of someone that SHOULD BE RUN OVER BY A BUS THEN BURIED IN AN UNMARKED GRAVE.
Thread title: I’d rather lose XP, not gold for dying.
On most days, I’d rather have no death penalty at all, being the lazy SOB that I am (hmm, does that make me a bleeding heart gamer?), but I realize death penalties are a necessary evil. I guess.
I didn’t read on to see if this fucking idiot the author had played EQ at all (or CLAIMED to have played EQ) — mostly because I want to pull the remaning clumps of hair out of her undead skull — but, losing experience is far worse than paying a gold penalty for an untimely death.
Experience loss and its evil offspring, LOSS OF LEVEL, were responsible for reducing grown men to tears in EQ-Classic. So dreaded were these two, that we had an entire system to avoid invoking their wrath; as everyone knew, we were in grave danger right after dinging a new level.
Until we had a “safety margin” in the new level, we avoided raiding, GM events, boss mobs, dangerous camps, high cliffs and dueling … because EQ never got that dueling shit fixed.
Not that I ever cried when I lost a level.
I’m more of a punch a hole in the wall and/or shove everything off the desk while blaspheming kind of player.