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<channel>
	<title>Asides &#8211; AFK Gamer</title>
	<atom:link href="https://afkgamer.github.io/afkgamer-com/archives/category/asides/feed/" rel="self" type="application/rss+xml" />
	<link>https://afkgamer.github.io/afkgamer-com/</link>
	<description>Hello.  I see you.</description>
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	Thu, 07 Aug 2014 11:49:50 +0000	</lastBuildDate>
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		<title>Game Design Innovations</title>
		<link>https://afkgamer.github.io/afkgamer-com/archives/2007/11/06/game-design-innovations/</link>
				<comments>https://afkgamer.github.io/afkgamer-com/archives/2007/11/06/game-design-innovations/#comments</comments>
				<pubDate>Tue, 06 Nov 2007 23:58:05 +0000</pubDate>
		<dc:creator><![CDATA[Foton]]></dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/11/06/game-design-innovations/</guid>
				<description><![CDATA[Interesting compilation of the 50 GREATEST GAME DESIGN INNOVATIONS (their ALL CAPS, not mine), including Exploration, Gestural Interfaces (think Wii), Bullet Time and Stealth. After reading through the historical examples and the commentary, I realized that we could spend a &#8230; <a href="https://afkgamer.github.io/afkgamer-com/archives/2007/11/06/game-design-innovations/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
								<content:encoded><![CDATA[<p>Interesting compilation of the <a href="http://www.next-gen.biz/index.php?option=com_content&#038;task=view&#038;id=7769&#038;Itemid=2&#038;limit=1&#038;limitstart=0">50 GREATEST GAME DESIGN INNOVATIONS</a>  (their ALL CAPS, not mine), including Exploration, Gestural Interfaces (think Wii), Bullet Time and Stealth.  After reading through the historical examples and the commentary, I realized that we could spend a lifetime arguing about which game did what first.  (via <a href="http://www.next-gen.biz/">Next Generation</a>)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
							</item>
		<item>
		<title>All in the Family</title>
		<link>https://afkgamer.github.io/afkgamer-com/archives/2007/10/09/all-in-the-family/</link>
				<comments>https://afkgamer.github.io/afkgamer-com/archives/2007/10/09/all-in-the-family/#comments</comments>
				<pubDate>Tue, 09 Oct 2007 15:30:46 +0000</pubDate>
		<dc:creator><![CDATA[Foton]]></dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/10/09/all-in-the-family/</guid>
				<description><![CDATA[A World of Warcraft, Illidan-realm poster demonstrates the importance of self-editing: Is this game good for family boning?]]></description>
								<content:encoded><![CDATA[<p>A World of Warcraft, Illidan-realm poster demonstrates the importance of self-editing:  <a href="http://forums.worldofwarcraft.com/thread.html?topicId=1371553512&#038;sid=1&#038;pageNo=1">Is this game good for family boning?</a></p>
]]></content:encoded>
							<wfw:commentRss>https://afkgamer.github.io/afkgamer-com/archives/2007/10/09/all-in-the-family/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
							</item>
		<item>
		<title>HBO Buys Second Life Film</title>
		<link>https://afkgamer.github.io/afkgamer-com/archives/2007/09/04/hbo-buys-second-life-film/</link>
				<comments>https://afkgamer.github.io/afkgamer-com/archives/2007/09/04/hbo-buys-second-life-film/#comments</comments>
				<pubDate>Tue, 04 Sep 2007 23:18:27 +0000</pubDate>
		<dc:creator><![CDATA[Foton]]></dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/09/04/hbo-buys-second-life-film/</guid>
				<description><![CDATA[HBO bought the rights to a film shot entirely inside Second Life, everyone&#8217;s favorite human zoo. Basically, this dude took off from his real life and began game blogging (I think) from Second Life and tada! now he&#8217;s got an &#8230; <a href="https://afkgamer.github.io/afkgamer-com/archives/2007/09/04/hbo-buys-second-life-film/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
								<content:encoded><![CDATA[<p>HBO bought the rights to a film shot entirely inside Second Life, everyone&#8217;s favorite human zoo.  Basically, this dude took off from his real life and began game blogging (I think) from Second Life and tada! now he&#8217;s got an HBO deal.  Unreal.</p>
<blockquote><p>Each of the 7 mini-episodes of &#8220;My Second Life&#8221; explore a different subculture within the virtual world, according to HBO &#8230;</p></blockquote>
<p>Oh god.</p>
<p>(Via <a href="http://www.washingtonpost.com/wp-dyn/content/article/2007/09/04/AR2007090401165.html">Washington Post</a>)</p>
]]></content:encoded>
							<wfw:commentRss>https://afkgamer.github.io/afkgamer-com/archives/2007/09/04/hbo-buys-second-life-film/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
							</item>
		<item>
		<title>GuildCafe</title>
		<link>https://afkgamer.github.io/afkgamer-com/archives/2007/07/24/guildcafe/</link>
				<comments>https://afkgamer.github.io/afkgamer-com/archives/2007/07/24/guildcafe/#comments</comments>
				<pubDate>Tue, 24 Jul 2007 22:15:08 +0000</pubDate>
		<dc:creator><![CDATA[Foton]]></dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[gaming]]></category>

		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/07/24/guildcafe/</guid>
				<description><![CDATA[Here&#8217;s another Myspace for game characters, I guess: GuildCafe. They just got a hot VC injection from IDG Ventures for buying pizza or juicing up the website, something like that. I just gotta wonder, why? Venture capitalists do not screw &#8230; <a href="https://afkgamer.github.io/afkgamer-com/archives/2007/07/24/guildcafe/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
								<content:encoded><![CDATA[<p>Here&#8217;s another Myspace for game characters, I guess:  <a href="http://www.guildcafe.com/">GuildCafe</a>.  They just got a hot <acronym title="Venture Capital">VC</acronym> injection from <a href="http://www.idgvb.com/newsitem.cfm?id=208">IDG Ventures</a> for buying pizza or juicing up the website, something like that.</p>
<p>I just gotta wonder, why?  Venture capitalists do not screw around &#8212; they expect big returns within a defined amount of time, so where is this big return going to come from?  Click throughs?  Procter &#038; Gamble advertising?  I don&#8217;t think so, but I lack vision.</p>
<p>Anyways, the site itself is flash-tastic and a little rustic, however, there are several contributors working hard on content and being nice to everyone (before the community is ruined by Gamer Asshats like every other gaming community).</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>World of CryingCraft</title>
		<link>https://afkgamer.github.io/afkgamer-com/archives/2007/06/27/world-of-cryingcraft/</link>
				<comments>https://afkgamer.github.io/afkgamer-com/archives/2007/06/27/world-of-cryingcraft/#comments</comments>
				<pubDate>Wed, 27 Jun 2007 20:22:01 +0000</pubDate>
		<dc:creator><![CDATA[Foton]]></dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/06/27/world-of-cryingcraft/</guid>
				<description><![CDATA[Deadpan YTMND discussion of the World of Warcraft classes and their strengths: World of CryingCraft. Shaman are fine though, once they L2P.]]></description>
								<content:encoded><![CDATA[<p>Deadpan <acronym title="You're the man now, dawg!">YTMND</acronym> discussion of the World of Warcraft classes and their strengths:  <a href="http://worldofcryingcraft.ytmnd.com/">World of CryingCraft</a>.  Shaman are fine though, once they <acronym title="Learn 2 Play.  Yes, AFKGamer is a MMOG primer, why do you ask?">L2P</acronym>.</p>
]]></content:encoded>
							<wfw:commentRss>https://afkgamer.github.io/afkgamer-com/archives/2007/06/27/world-of-cryingcraft/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
							</item>
		<item>
		<title>Free as in Weed</title>
		<link>https://afkgamer.github.io/afkgamer-com/archives/2007/06/21/free-as-in-weed/</link>
				<comments>https://afkgamer.github.io/afkgamer-com/archives/2007/06/21/free-as-in-weed/#comments</comments>
				<pubDate>Thu, 21 Jun 2007 13:57:39 +0000</pubDate>
		<dc:creator><![CDATA[Foton]]></dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[lord of the rings online]]></category>
		<category><![CDATA[lotr]]></category>
		<category><![CDATA[quests]]></category>

		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/06/21/free-as-in-weed/</guid>
				<description><![CDATA[Lord of the Rings Online is celebrating the Summer Solstice through July 10th with special in-game events, weed, fireworks, and quests. (Shameless WoW clone!) Unlike the real Solstice festival in my area, parking will not be an issue, however, the &#8230; <a href="https://afkgamer.github.io/afkgamer-com/archives/2007/06/21/free-as-in-weed/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
								<content:encoded><![CDATA[<p>Lord of the Rings Online is celebrating the <a href="http://lotro.turbine.com/article/369">Summer Solstice through July 10th</a> with special in-game events, weed, fireworks, and quests.  (Shameless WoW clone!)  Unlike the real Solstice festival in my area, parking will not be an issue, however, the chickens are.: <a href="http://forums.lotro.com/showthread.php?t=71030">Known issue</a> with errant chickens borking the Hobnanigans event.</p>
]]></content:encoded>
							<wfw:commentRss>https://afkgamer.github.io/afkgamer-com/archives/2007/06/21/free-as-in-weed/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>The 3-Volume Patch Notes</title>
		<link>https://afkgamer.github.io/afkgamer-com/archives/2007/06/13/the-3-volume-patch-notes/</link>
				<comments>https://afkgamer.github.io/afkgamer-com/archives/2007/06/13/the-3-volume-patch-notes/#comments</comments>
				<pubDate>Wed, 13 Jun 2007 22:18:22 +0000</pubDate>
		<dc:creator><![CDATA[Foton]]></dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[lord of the rings online]]></category>
		<category><![CDATA[lotr]]></category>
		<category><![CDATA[patches]]></category>

		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/06/13/the-3-volume-patch-notes/</guid>
				<description><![CDATA[The epic-sized patch notes for today&#8217;s Lord of the Rings Online content, fixes, NERFS and features are available in Volume I, Volume II and Volume III. Known issues are outlined here. I didn&#8217;t read all the notes, didn&#8217;t seem to &#8230; <a href="https://afkgamer.github.io/afkgamer-com/archives/2007/06/13/the-3-volume-patch-notes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
								<content:encoded><![CDATA[<p>The epic-sized patch notes for today&#8217;s Lord of the Rings Online content, fixes, NERFS and features are available in <a href="http://forums.lotro.com/showthread.php?t=67623">Volume I</a>, <a href="http://forums.lotro.com/showthread.php?t=67622">Volume II</a> and <a href="http://forums.lotro.com/showthread.php?t=67621">Volume III</a>.  Known issues are outlined <a href="http://forums.lotro.com/showthread.php?t=67979">here</a>.  I didn&#8217;t read all the notes, didn&#8217;t seem to be much of a plot.  And there is NO character development whatsoever.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Is My Mic Working Now?</title>
		<link>https://afkgamer.github.io/afkgamer-com/archives/2007/05/18/is-my-mic-working-now/</link>
				<comments>https://afkgamer.github.io/afkgamer-com/archives/2007/05/18/is-my-mic-working-now/#comments</comments>
				<pubDate>Fri, 18 May 2007 14:04:56 +0000</pubDate>
		<dc:creator><![CDATA[Foton]]></dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[guilds]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/05/18/is-my-mic-working-now/</guid>
				<description><![CDATA[Continuing this week&#8217;s theme of letting the better bloggers do all the work, Zen of Design&#8217;s Damion Schubert wrote a succinct commentary on voice chat systems in MMOGs: Voice Chat Ready To Come Of Age?, debunking four myths and identifying &#8230; <a href="https://afkgamer.github.io/afkgamer-com/archives/2007/05/18/is-my-mic-working-now/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
								<content:encoded><![CDATA[<p>Continuing this week&#8217;s theme of letting the better bloggers do all the work, Zen of Design&#8217;s Damion Schubert wrote a succinct commentary on voice chat systems in MMOGs:   <a href="http://www.zenofdesign.com/?p=892">Voice Chat Ready To Come Of Age?</a>, debunking four myths and identifying four problems with gaming voice chat.  A built-in WoW voice chat would be a welcome improvement to our guild&#8217;s real life expenses &#8212; we pay some ungodly amount for a 50-man Vent server.  If I ever spent some time thinking about all the overhead of a raiding guild, I&#8217;d probably take everyone out to the parking lot and /gkick them.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Shade of Aran Chant</title>
		<link>https://afkgamer.github.io/afkgamer-com/archives/2007/05/04/shade-of-aran-chant/</link>
				<comments>https://afkgamer.github.io/afkgamer-com/archives/2007/05/04/shade-of-aran-chant/#comments</comments>
				<pubDate>Fri, 04 May 2007 16:41:31 +0000</pubDate>
		<dc:creator><![CDATA[Foton]]></dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/05/04/shade-of-aran-chant/</guid>
				<description><![CDATA[If your guild is struggling with World of Warcraft&#8217;s Shade of Aran encounter, consider using this YTMND page as a training device: Shade of Aran Chant. Sing it with me!, cuz I know it&#8217;s stuck in your head now: I &#8230; <a href="https://afkgamer.github.io/afkgamer-com/archives/2007/05/04/shade-of-aran-chant/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
								<content:encoded><![CDATA[<p>If your guild is struggling with World of Warcraft&#8217;s Shade of Aran encounter, consider using this YTMND page as a training device:  <a href="http://shadeofaranchant.ytmnd.com/">Shade of Aran Chant</a>.  Sing it with me!, cuz I know it&#8217;s stuck in your head now:  I will not move when Flame Wreath is cast or the raid blows out.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>NYT and the LOTRO</title>
		<link>https://afkgamer.github.io/afkgamer-com/archives/2007/05/04/nyt-and-the-lotro/</link>
				<comments>https://afkgamer.github.io/afkgamer-com/archives/2007/05/04/nyt-and-the-lotro/#comments</comments>
				<pubDate>Fri, 04 May 2007 14:47:21 +0000</pubDate>
		<dc:creator><![CDATA[Foton]]></dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[lord of the rings online]]></category>
		<category><![CDATA[lotr]]></category>

		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2007/05/04/nyt-and-the-lotro/</guid>
				<description><![CDATA[A fairly flattering review of Lord of the Rings Online by the New York Times&#8217; Seth Schiesel, level 26 lore-master. Kudos to Seth for sticking with lore-master AND for logging out of the game long enough to complete his assignment.]]></description>
								<content:encoded><![CDATA[<p>A fairly <a href="http://www.nytimes.com/2007/05/04/arts/04lord.html?ex=1335931200&#038;en=e69c42a631142f9b&#038;ei=5090&#038;partner=rssuserland&#038;emc=rss">flattering review of Lord of the Rings Online</a> by the <em>New York Times&#8217;</em> Seth Schiesel, level 26 lore-master.  Kudos to Seth for sticking with lore-master AND for logging out of the game long enough to complete his assignment.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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