Interesting compilation of the 50 GREATEST GAME DESIGN INNOVATIONS (their ALL CAPS, not mine), including Exploration, Gestural Interfaces (think Wii), Bullet Time and Stealth. After reading through the historical examples and the commentary, I realized that we could spend a lifetime arguing about which game did what first. (via Next Generation)
1 thought on “Game Design Innovations”
Leave a Reply
You must be logged in to post a comment.
Terrific list. Number 3, stealth, they cite the first use as being unknown. Do you have any guesses? If I had to go out on a limb, I would say ‘Metal Gear’ for the NES.