Gaining the Whole World, Forfeiting a Life

While stalking one of our rival guild’s websites, I ran across a link for a series of blog posts that I hadn’t seen anywhere else. Admittedly, I’m not the best blogger out there at keeping his/her/its finger on the pulse of Game Blogger Nation, but I’m surprised I didn’t run across it before. Anyways, it’s a brief series from guest authors about World of Warcraft and the costs/benefits of hardcore raiding on the players. The View from the Top, written by a former guildleader of a raiding guild who walked away from it all and tells his tale. There’s a followup, The View from the Top: Redux, which clarifies authorship of the first article and highlights some of the comments it generated. The final in the series, Warcraft: Another Point of View, is written by another guest author who is still a hardcore raider and disputes any implied responsibility of the game itself. Other than some jackholes going wild in the comments, the short series is a balanced, civilized discussion of MMO raiding and its toll — the blog owners should be proud, it’s fine work. Listen to the bell, raider, it tolls for thee.

The Burning Crusade Release Date

NOVEMBER 17, 2006

No, wait. That’s the James Bond release date. Let’s do this again.

JANUARY 16, 2007

Here’s the press release so you can see I’m not just making that up. They call it a “street date” tho, which does sound way cooler.

Anyways, that’s 9.5 weeks to slog through raids of old content. …. 9 … and a half …. weeks ….

Also, you might want to have a look at how Blizzard is tuning the experience curve in the Burning Crusade beta per our buddy, Tigole:

–Lengthening the curve a bit
–Placing more emphasis on Quest Reward Experience
–Placing more emphasis on Dungeon Experience
–Placing less emphasis on grinding outdoor creatures while not on a quest

Tell me that’s not EQ.

Archive of Tigole’s discussion of the BC experience curve.