More about everyone’s favorite online human zoo, Second Life: ‘Second Life’ faces threat to its virtual economy, via CNET. Seems some industrious open-source types have unwittingly (they claim) given everyone the keys to the kingdom. From the article, “Linden Lab, which publishes Second Life, posted a blog alerting residents of the virtual world to the existence of a program or bot called CopyBot, which allows someone to copy any object in Second Life. That includes goods such as clothing that people purchase for their in-world avatars …” heh, lol? Half the fun of gaming is having something the other guy doesn’t. And when everyone’s super, no one will be.
A new gaming magazine that appears to be about me: AFK Magazine. I’m flattered. Much as I hate posers, how could I stay angry with a fan mag? I can’t. So, when people arrive here, thinking they’re going there, I’ll try not to act like an emo twat who writes gushtastic
adverts reviews about whatever game is on the media auction block that month. I assume my fan mag will exercise similar restraint.
The Chicago Tribune featured Second Life on the front page today, below the fold, in a multi-article profile.
(Makes ya wonder how long they had that in the can waiting for a slow news day, and, wow, this is a REALLY slow news day.) Anyways …
Despite the curious placement, it’s an interesting set of articles about Second Life: the hardware, the people, the commerce, the celebrities, the absurd.
Now, because the Tribune is under the mistaken belief that locking content behind registrations is a GOOD IDEA, I can’t share and we can’t talk about it and now we’re all just annoyed, so try to imagine the 2-paragraph pithy commentary I would have written instead of this one sentence:
I’ve lost interest.