Gaming Families

The Washington Post profiled familes that stay together, despite their geographical separation, by playing together in Far-Flung Families Unite in Cyberspace — And Kill Monsters. Speaking from my own observations, this is becoming much more common. Our Warcraft guild, of approximately 60ish active raiders, we have several real-life couples and two sets of fathers and sons. All of my EQ guilds, each of approximately 100ish active raiders, we had ZERO real-life relationships except for a few that started (and eventually ended) in the game. Star Wars: Galaxies guild, of approximately 50ish or less characters, we had one husband and wife in the guild, and even though she had real life affairs with two guys on the server, they stuck together — naturally, there were some uncomfortable moments in guildchat when that shit hit the fan. (Assume that “uncomfortable moments” equates to entertainment that you can’t buy.)

1 thought on “Gaming Families

  1. When we played Asheron’s Call, there were quite a few real-life couples who were together before the game. A few more couples were made because of the game. In our guild in World of Warcraft, we have quite a few real life husband-wife teams (I’m one of the wives) and a couple family groups (father-son, two brothers, two cousins). It’s always interesting to see the real-life relationships.

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