queuedance

January 31, 2006 by at 6:30 am • Filed Under Asides 
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From the Warcraft beta days, which means it’s ANCIENT, the queuedance, sadly relevant again now that queues are reaching epic lengths. The new PvP server Mug’Thol was Blizzard’s first attempt at using a split server to relieve overcrowding — a new idea only to them, btw. Didn’t work out so well … eight overcrowded servers splitting to one new server = GIANT QUEUE.



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