<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Week of Fives:  Day Two	</title>
	<atom:link href="https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/feed/" rel="self" type="application/rss+xml" />
	<link>https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/</link>
	<description>Hello.  I see you.</description>
	<lastBuildDate>
	Tue, 28 Feb 2017 12:33:23 +0000	</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.1.1</generator>
			<item>
				<title>
				By: Heartless_				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/comment-page-1/#comment-2465</link>
		<dc:creator><![CDATA[Heartless_]]></dc:creator>
		<pubDate>Fri, 03 Feb 2006 01:19:13 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/#comment-2465</guid>
					<description><![CDATA[What about accidentally letting some of the phattest loot in the game be set down on the ground for a free for all... then pick it up right as people get near.  Then keep dropping it and moving way... and drop it and move away... buahahaha!]]></description>
		<content:encoded><![CDATA[<p>What about accidentally letting some of the phattest loot in the game be set down on the ground for a free for all&#8230; then pick it up right as people get near.  Then keep dropping it and moving way&#8230; and drop it and move away&#8230; buahahaha!</p>
]]></content:encoded>
						</item>
						<item>
				<title>
				By: Bjron				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/comment-page-1/#comment-2461</link>
		<dc:creator><![CDATA[Bjron]]></dc:creator>
		<pubDate>Thu, 02 Feb 2006 23:27:38 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/#comment-2461</guid>
					<description><![CDATA[err, &#124;-&#124;3 Â¢0Â¢ ?  that&#039;s a bit too l33  for me to read :(]]></description>
		<content:encoded><![CDATA[<p>err, |-|3 Â¢0Â¢ ?  that&#8217;s a bit too l33  for me to read 🙁</p>
]]></content:encoded>
						</item>
						<item>
				<title>
				By: Foton				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/comment-page-1/#comment-2287</link>
		<dc:creator><![CDATA[Foton]]></dc:creator>
		<pubDate>Thu, 05 Jan 2006 22:08:54 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/#comment-2287</guid>
					<description><![CDATA[Thanks man.  No resolution, but whatever I&#039;m doing right, I hope to continue.]]></description>
		<content:encoded><![CDATA[<p>Thanks man.  No resolution, but whatever I&#8217;m doing right, I hope to continue.</p>
]]></content:encoded>
						</item>
						<item>
				<title>
				By: jimmyhc				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/comment-page-1/#comment-2283</link>
		<dc:creator><![CDATA[jimmyhc]]></dc:creator>
		<pubDate>Thu, 05 Jan 2006 21:35:27 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/#comment-2283</guid>
					<description><![CDATA[Foton, lately the blog has been 10/10.  Did somebody make a New Year&#039;s Resolution???]]></description>
		<content:encoded><![CDATA[<p>Foton, lately the blog has been 10/10.  Did somebody make a New Year&#8217;s Resolution???</p>
]]></content:encoded>
						</item>
						<item>
				<title>
				By: Foton				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/comment-page-1/#comment-2281</link>
		<dc:creator><![CDATA[Foton]]></dc:creator>
		<pubDate>Thu, 05 Jan 2006 20:20:39 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/#comment-2281</guid>
					<description><![CDATA[Haha.

I&#039;d suggest:  DELETE FROM characters WHERE class=&#039;hunter&#039;&amp;race=&#039;night elf&#039; but probably a million more would be created overnight to replace those, like cutting off one of a hydra&#039;s heads .. two more spring up to replace it.]]></description>
		<content:encoded><![CDATA[<p>Haha.</p>
<p>I&#8217;d suggest:  DELETE FROM characters WHERE class=&#8217;hunter&#8217;&#038;race=&#8217;night elf&#8217; but probably a million more would be created overnight to replace those, like cutting off one of a hydra&#8217;s heads .. two more spring up to replace it.</p>
]]></content:encoded>
						</item>
						<item>
				<title>
				By: Fleabite				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/comment-page-1/#comment-2279</link>
		<dc:creator><![CDATA[Fleabite]]></dc:creator>
		<pubDate>Thu, 05 Jan 2006 16:48:01 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/#comment-2279</guid>
					<description><![CDATA[&#062; DELETE FROM characters WHERE class=&#039;shaman&#039;]]></description>
		<content:encoded><![CDATA[<p>&gt; DELETE FROM characters WHERE class=&#8217;shaman&#8217;</p>
]]></content:encoded>
						</item>
						<item>
				<title>
				By: Hyd				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/comment-page-1/#comment-2276</link>
		<dc:creator><![CDATA[Hyd]]></dc:creator>
		<pubDate>Thu, 05 Jan 2006 06:10:24 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/#comment-2276</guid>
					<description><![CDATA[Horizons kind of sucked, but I liked the town-to-town teleportation system.]]></description>
		<content:encoded><![CDATA[<p>Horizons kind of sucked, but I liked the town-to-town teleportation system.</p>
]]></content:encoded>
						</item>
						<item>
				<title>
				By: Staarkhand				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/comment-page-1/#comment-2275</link>
		<dc:creator><![CDATA[Staarkhand]]></dc:creator>
		<pubDate>Thu, 05 Jan 2006 00:07:28 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/#comment-2275</guid>
					<description><![CDATA[As long as Barrens chat is still seperate...

That was a necessary step else distributing Auction Houses would dilute the benefits LFG and trade reap from having a communal gathering point.  Having a community center is a good thing, and that is preserved with the exception of distrubuted geographics - not perfect since many interactions still require or are facilitated by proximity, but still not too bad.

Someone who&#039;s partaken of more game design koolaid might have to explain to me one more time why all towns can&#039;t be linked without the 10 minute flight time barrier, something about the illusion of size which I suspect may be another neolithic arbitrarily enforced artifical scarcity paradigm needing to be exposed as a crutch to dilute weak content and torn down.  Or else maybe I&#039;ll finally understand.]]></description>
		<content:encoded><![CDATA[<p>As long as Barrens chat is still seperate&#8230;</p>
<p>That was a necessary step else distributing Auction Houses would dilute the benefits LFG and trade reap from having a communal gathering point.  Having a community center is a good thing, and that is preserved with the exception of distrubuted geographics &#8211; not perfect since many interactions still require or are facilitated by proximity, but still not too bad.</p>
<p>Someone who&#8217;s partaken of more game design koolaid might have to explain to me one more time why all towns can&#8217;t be linked without the 10 minute flight time barrier, something about the illusion of size which I suspect may be another neolithic arbitrarily enforced artifical scarcity paradigm needing to be exposed as a crutch to dilute weak content and torn down.  Or else maybe I&#8217;ll finally understand.</p>
]]></content:encoded>
						</item>
						<item>
				<title>
				By: Finster				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/comment-page-1/#comment-2274</link>
		<dc:creator><![CDATA[Finster]]></dc:creator>
		<pubDate>Wed, 04 Jan 2006 23:34:19 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/#comment-2274</guid>
					<description><![CDATA[Regarding #3...

It&#039;ll be a lot easier to monitor chat now that all the major cities Trade, LFG, and General chats are connected.

Because, ya know, there wasn&#039;t enough spam in each city alone, so Blizzard lumped them all together... *eyeroll*]]></description>
		<content:encoded><![CDATA[<p>Regarding #3&#8230;</p>
<p>It&#8217;ll be a lot easier to monitor chat now that all the major cities Trade, LFG, and General chats are connected.</p>
<p>Because, ya know, there wasn&#8217;t enough spam in each city alone, so Blizzard lumped them all together&#8230; *eyeroll*</p>
]]></content:encoded>
						</item>
						<item>
				<title>
				By: gesikah				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/comment-page-1/#comment-2273</link>
		<dc:creator><![CDATA[gesikah]]></dc:creator>
		<pubDate>Wed, 04 Jan 2006 22:18:58 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2006/01/04/week-of-fives-day-two/#comment-2273</guid>
					<description><![CDATA[I fail at life. Last time I ever comment, I promise. :sigh:]]></description>
		<content:encoded><![CDATA[<p>I fail at life. Last time I ever comment, I promise. :sigh:</p>
]]></content:encoded>
						</item>
			</channel>
</rss>
