My short list of game dealbreakers, those “features”, quirks, bugs, (ahem) design choices which will send me to the logout screen on DAY ONE and I’m not looking back.
1. Gross server problems. (well duh) I’ll allow a few weeks for the proverbial shit to be gotten together with a new release, but repeated server crashes, freeze frame lag in crowded areas, the hated rollbacks, frequent or excessively long login queues, corrupted databases … all no good.
2. Stupid character movement design. No, I’m not going to click on the ground to move my toon around and I’m not using the W, A, D, etc. keys. I want to use my arrow keys and hold down the mouse buttons. The End. Those are the only choices. Oh ya, I also
want need an autorun option.
3. Customizable key bindings. Somewhat related to #2, but frankly the default movement keys should be the arrows and the mouse buttons. The End. Mess with that, and I promise, I’m out. Anyways, back to key bindings: there are so many variables and choices here, I will need to customize. I’m used to the autoattack as “A” or “1”. (Yes, I died many times in EQ talking to Quest NPCs when I’d accidentally attack them. So??) I don’t want to use F1, long reach from the home row on the keyboard, donchaknow. In fact, just to put an end to the madness, offer a choice of key binding sets: EQ, WoW, and whatever else. Problem solved.
Also: don’t forget to add a Hail key binding. It’s sentimental for a lot of us hags. No, I don’t want to macro it and I don’t want to install a Hail mod for crissakes.
4. Ground speed increase. No matter how a game is tuned between amount of land and character movement speed, we will want to go faster. We are humans after all — more is better, faster is better. This could be in the form of traditional transportation (mounts, bikes, cars), spells (the much beloved EQ Spirit of Wolf) or earned/purchased talent or ability. I can wait a few levels to get this increased speed, but each level of delay is a nuisance.
5. Too few spawns in noob areas. Actually, if there’s too few spawns in the big level areas, I’ll hate the game too, but it will take at least a few days to discover this. Probably the first few weeks after release, additional noob monsters should be available but I realize that’s Advanced Game Polishing 502. I’ll tell you what too few spawns says to me: it says “We didn’t finish the game, but thanks for buying it anyways, loser!” See? The game and I are starting off on the wrong foot already. That never turns out well.
Also rans (I’ll stick around in the game, but it’s not love):
Jump — one of the commenters here (forget who) wrote that having a jump ability was a dealbreaker for him. I’m warming up to that idea, especially as I’ve noted that without jump, moving around the game is like running a rat maze.
Killable Quest NPCs — if an NPC sends me out for hours of work and rewards my effort with a lameass item or only a few coins, I want to kill him/her/it. If I can’t kill him/her/it yet, I want to return later and exact my revenge.
(You probably could see this one coming) An AFK and /anon system — we gaming celebrities need some sort of system to fend off the adoring masses. /anonymous takes care of the would-be stalkers and /afk turns away the beggars and other undesirables. The /afk needs to autoreply with the AFK status, too. Man, nothing more annoying than some zealous fan who gets increasingly shrill because they think I’m intentionally ignoring their tells.
Well, I AM ignoring their tells, but I don’t want them to know that.
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