Curious Game Designers’ Challenge at the GDC thing this year: the Emily Dickinson license.
And when I say “curious,” I mean “what the fuck could they have been thinking?”
The contestants did the best they could with the lame ass material they were given:
What if YOU were in charge of a game development company that had just landed the license for the complete works of Emily Dickinson, one of the greatest American Poets of all time? What game would you create?
Hey, because she could not stop for Death, He kindly stopped for her. End of story.
(Not soon enough in my opinion, but that’s another post.)
I’m hoping this might make next year’s challenge:
Why is risk versus reward such a hard concept to understand?