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	Comments on: Developer Memos: #3 Customer Service	</title>
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				By: Game Tycoon&#187;Blog Archive &#187; MMOG Players Overlook Poor Customer Service				</title>
				<link>https://afkgamer.github.io/afkgamer-com/archives/2004/11/04/developer-memos-3-customer-service/comment-page-1/#comment-2216</link>
		<dc:creator><![CDATA[Game Tycoon&#187;Blog Archive &#187; MMOG Players Overlook Poor Customer Service]]></dc:creator>
		<pubDate>Wed, 14 Dec 2005 00:04:48 +0000</pubDate>
		<guid isPermaLink="false">https://afkgamer.github.io/afkgamer-com/archives/2004/11/04/developer-memos-3-customer-service/#comment-2216</guid>
					<description><![CDATA[[...] Still, it is probably unsafe to assume that customer service will always be a negligible factor in player retention. Even if personalized customer service is hard to provide profitably, automated help systems have plenty of room for improvement. (Some commonly reported errors, like finding yourself physically stuck in-game, should never require personalized assistance.) A greater degree of faith in user honesty (re: complaints that require in-game restitution) is probably appropriate, too &#8212; at least in the absence of better automated help. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Still, it is probably unsafe to assume that customer service will always be a negligible factor in player retention. Even if personalized customer service is hard to provide profitably, automated help systems have plenty of room for improvement. (Some commonly reported errors, like finding yourself physically stuck in-game, should never require personalized assistance.) A greater degree of faith in user honesty (re: complaints that require in-game restitution) is probably appropriate, too &#8212; at least in the absence of better automated help. [&#8230;]</p>
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